intermediate8 min read·Updated October 9, 2026
Jump Game II Explained: Min Jumps on [2, 3, 1, 1, 4]
Master Jump Game II with a clear mental model. Walk through the greedy interval window on [2,3,1,1,4] and contrast it with the trap of [3,2,1,0,4].
By Learnisim AI·Published October 9, 2026
LEARNING ARCSetup → Model in the example → Full trace → Twist → Edge cases → Apply
PREREQUISITES
- basic array indexing
- greedy algorithm fundamentals
Why
Why simple greedy choices fail without proper range tracking
Phase 1: The Trap of Local Myopia
Imagine you are standing at the start of an array, tasked with reaching the final index using the fewest jumps possible. Consider our first running example, the array
nums = [2, 3, 1, 1, 4], where a value of 2 at index 0 means you can leap to index 1 or index 2. If you simply pick the largest single step available on every turn, you might bypass a launcher that unlocks a much wider horizon later. Conversely, look at our second array, nums = [3, 2, 1, 0, 4], where a zero blocks all forward momentum, leaving you stranded before the finish line. Without a systematic way to measure how far your current pool of choices can carry you, you end up blindly guessing or writing sluggish nested loops.To solve Jump game II (min jumps) explained, we must stop thinking about individual jump paths and start tracking the outer boundaries of what is reachable level by level. Every index within your current reach represents a landing pad for your current jump count. The moment you cross the boundary of that current reach, you are forced to spend another jump, extending your frontier to the maximum distance scouted so far.
Model
Greedy Intervals and the Expanding Reach Model
Phase 2: The Core Mental Model
To solve our locked example
[2, 3, 1, 1, 4] efficiently, we need a model that avoids exploring every single path. Instead of picking the single best next index blindly, we think in terms of reachability intervals or "waves" of expansion. Imagine standing at index 0 with a max jump of 2. You can land anywhere in the window from index 1 to index 2. That entire window forms your current "jump boundary."As you scan through indices
1 and 2, you do not commit to a final destination immediately. Instead, you look ahead at everyone's potential. You calculate the maximum reachable index (far) from any position within this current window. Only when your loop iterator hits the exact edge of your current jump boundary (end) do you formally spend a jump, officially expanding your boundary to whatever the farthest reach was during that wave.Let us map this mental model to our two contrasting arrays:
- For Jump II (
- For Jump I (
[2, 3, 1, 1, 4]), our intervals expand progressively until we touch or exceed the final index 4.- For Jump I (
[3, 2, 1, 0, 4]), our far reach stalls out at index 3 (where nums[3] = 0), creating an impassable barrier where the current index exceeds our maximum possible reach.Worked example
Tracing the Greedy Window on [2, 3, 1, 1, 4]
Phase 3: Working Through the Array
Let us apply the expanding reach model to our primary example:
nums = [2, 3, 1, 1, 4]. We want to find the minimum number of jumps required to reach the final index 4. Recall our tracking variables: jumps = 0, currentEnd = 0, and farthest = 0. We iterate up to index n - 2 (index 3), because we only need to trigger a jump if our current window boundary forces us out.Given
nums = [2, 3, 1, 1, 4] with length .Steps
- Initialization:
- Iteration
- Update
- Since
- State:
jumps = 0, currentEnd = 0, farthest = 0.- Iteration
i = 0 (nums[0] = 2):- Update
farthest = max(0, 0 + 2) = 2.- Since
i == currentEnd (0 == 0), we must make a jump! Increment jumps to 1 and set currentEnd = farthest (2).- State:
jumps = 1, currentEnd = 2, farthest = 2.- Iteration
- Update
- Is
- State:
i = 1 (nums[1] = 3):- Update
farthest = max(2, 1 + 3) = 4.- Is
i == currentEnd (1 == 2)? No. Do not increment jumps yet.- State:
jumps = 1, currentEnd = 2, farthest = 4.- Iteration
- Update
- Since
- State:
i = 2 (nums[2] = 1):- Update
farthest = max(4, 2 + 1) = 4.- Since
i == currentEnd (2 == 2), we have exhausted our first-jump window. Increment jumps to 2 and set currentEnd = farthest (4).- State:
jumps = 2, currentEnd = 4, farthest = 4.- Iteration
- Loop terminates because we stop at .
i = 3 (nums[3] = 1):- Loop terminates because we stop at .
Result
The loop finishes, returningjumps = 2. The path corresponds to index 0 -> 1 -> 4.Try this: Trace the variables for nums = [1, 2, 1, 1, 1] through each index until i = 3. What are the final values of jumps, currentEnd, and farthest?
Practice
Test Your Greedy Window on a Modified Array
Phase 4: Practice
Now that you have traced the greedy window on
[2, 3, 1, 1, 4] through its exact index transitions, let us test your mental model on a modified input. Consider the array nums = [1, 3, 2, 0, 4].In this variation, the first element is
1, meaning your initial jump choice is forced to land on index 1 (3). From there, the window expands differently than our baseline working example. Try to manually compute the minimum jumps required to reach the last index by keeping strict track of jumps, currentEnd, and farthest at each step before looking at the solution.Question
For the arraynums = [1, 3, 2, 0, 4], what is the exact value of jumps, currentEnd, and farthest immediately after the loop processes index 1 (nums[1] = 3), and how many total minimum jumps are required to reach the final index 4?Apply
Extending Greedy Window Intervals to Two-Dimensional Grid Paths
Phase 5: Applying the Greedy Window to New Horizons
Now that you have traced
[2, 3, 1, 1, 4] and conquered modified single-array traversals, it is time to witness how this exact range-expansion philosophy transfers to neighboring algorithmic challenges. The core mental model you built—distinguishing between the current boundary of exploration (end) and the farthest possible horizon (far)—is not locked to linear arrays. It reappears whenever you need to minimize steps across expanding reachable frontiers.Consider a variation where you are given a matrix of jump capacities or a string manipulation problem where each character dictates how many indices you may skip forward. When faced with these expanded domains, do not panic and restart your design from scratch. Instead, isolate the exact same three variables: your current frontier boundary, your maximum reachable index within that frontier, and your step counter. The transition from one window boundary to the next remains invariant, whether your indices are laid out in a single row or mapped across a grid.
The Final Takeaway
By replacing blind backtracking with structured window expansion, you turn exponential combinatorial explosions into predictable linear sweeps. Keep this window-tracking blueprint ready whenever an optimization problem asks for the minimum steps to cross a threshold.
FAQ
How many minimum jumps does it take for [2, 3, 1, 1, 4]?
It takes 2 jumps. From index 0 (value 2), you jump to index 1, and from index 1 (value 3), you jump directly to the last index 4.
Why does the greedy approach work for finding the minimum jumps?
Instead of exploring every path, we maintain the furthest reach possible for our current jump window. When we exhaust our current window, we increment our jump count and update the boundary to our maximum possible reach.
What happens in the modified array [3, 2, 1, 0, 4]?
You cannot reach the end. Starting at index 0, you can reach indices 1, 2, or 3. However, index 3 has a value of 0, leaving your maximum reachable boundary stuck at index 3, making the end unreachable.
What is the time and space complexity of this greedy solution?
The time complexity is O(n) because we iterate through the array a single time maintaining our intervals. The space complexity is O(1) since we only require a few pointer variables.